| PASS | skew(calc(sign(1em - 1px) * 2deg), calc(sign(1em - 1px) * 2deg)) should be used-value-equivalent to skew(2deg, 2deg) | |
| PASS | skewX(calc(sign(1em - 1px) * 2deg)) should be used-value-equivalent to skewX(2deg) | |
| PASS | skewY(calc(sign(1em - 1px) * 2deg)) should be used-value-equivalent to skewY(2deg) | |
| PASS | matrix(calc(sign(1em - 1px) * 2), calc(sign(1em - 1px) * 2), calc(sign(1em - 1px) * 2), calc(sign(1em - 1px) * 2), calc(sign(1em - 1px) * 2), calc(sign(1em - 1px) * 2)) should be used-value-equivalent to matrix(2, 2, 2, 2, 2, 2) | |
| PASS | matrix3d(calc(sign(1em - 1px) * 2), calc(sign(1em - 1px) * 2), calc(sign(1em - 1px) * 2), calc(sign(1em - 1px) * 2), calc(sign(1em - 1px) * 2), calc(sign(1em - 1px) * 2), calc(sign(1em - 1px) * 2), calc(sign(1em - 1px) * 2),calc(sign(1em - 1px) * 2), calc(sign(1em - 1px) * 2), calc(sign(1em - 1px) * 2), calc(sign(1em - 1px) * 2), calc(sign(1em - 1px) * 2), calc(sign(1em - 1px) * 2), calc(sign(1em - 1px) * 2), calc(sign(1em - 1px) * 2)) should be used-value-equivalent to matrix3d(2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2) | |
| PASS | rotate(calc(sign(1em - 1px) * 2deg)) should be used-value-equivalent to rotate(2deg) | |
| PASS | rotateX(calc(sign(1em - 1px) * 2deg)) should be used-value-equivalent to rotateX(2deg) | |
| PASS | rotateY(calc(sign(1em - 1px) * 2deg)) should be used-value-equivalent to rotateY(2deg) | |
| PASS | rotateZ(calc(sign(1em - 1px) * 2deg)) should be used-value-equivalent to rotateZ(2deg) | |
| PASS | calc(sign(1em - 1px) * 2) calc(sign(1em - 1px) * 2) calc(sign(1em - 1px) * 2) should be used-value-equivalent to 2 2 2 | |
| PASS | calc(sign(1em - 1px) * 2) calc(sign(1em - 1px) * 2) calc(sign(1em - 1px) * 2) calc(sign(1em - 1px) * 2deg) should be used-value-equivalent to 2 2 2 2deg | |